﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace StarWarsGame
{
    public class Player
    {
        private Vector3 _position;
        private Quaternion _rotation;
        private float _moveSpeed;

        public Player(Vector3 pos, Quaternion rotation, float moveSpeed)
        {
            _position = pos;
            _rotation = rotation;
            _moveSpeed = moveSpeed;
        }
        public Vector3 Position { get { return _position; } set{  _position = value;} }
        public Quaternion Rotation { get { return _rotation; } set { _rotation = value; } }
        public float MoveSpeed { get { return _moveSpeed; } set { _moveSpeed = value; } }
    }
}
